Agile Scrum for Testers



What is agile and scrum?

        Agile meaning: Able to move quickly and easily.

        Scrum meaning: a Rugby play

Agile Scrum:

        It is an iterative and incremental agile software development framework for managing product development.

        It defines a flexible product development strategy where a development team works as a unit to reach a common goal.

        It is an Incremental and Iterative model.

        It is a self- organized and focused team.

        No huge document, rather have precise and to point stories.

        Close communication with user Representative.

        Have definite time lines of 1 week to 4 weeks

        Instead of doing everything at a time scrum does a little of everything at a given interval.

        Resources capability and availability is considered before committing any thing.

Why Agile Scrum?

        Incremental approach breaks complex projects down into simpler mini-projects

        Accommodates change easily

        Improves ROI through frequent and regular delivery of value to the business

        Increased business involvement and satisfaction

        Increased visibility (progress, obstacles, risks, etc) Reasons to use Agile

        Lower development risk, higher quality, less defects

        Shorter cycles produce working software and incremental product quickly

        Progress measured by running tested software

        Early and regular process improvement driven by frequent inspection



Agile Scrum overview:



 Advantages

        We can save time and cost of the project.

        The quality can be ensured because each and every sprint will be tested multiple times.

        The requirements change can be accepted at any level of the project maintenance.

        All are participating in Scrum meting so that transparency can be maintained.

        Each and every sprint we are delivering to the client so we can maintain the customer’s satisfaction and we can avoid delivery risk of the project.

Scrum Terminology

   Roles : Product Owner, Scrum Master, Team

   Ceremonies : Sprint Planning, Sprint Review, Sprint Retrospective, & Daily Scrum Meeting

   Artifacts : Product Backlog, Sprint Backlog, and Burn down Chart





Product Owner
   Define the features of the product

    Decide on release date and content

    Be responsible for the profitability of the product (ROI)

    Prioritize features according to market value

    Adjust features and priority every iteration, as needed

    Accept or reject work results.

The Scrum Master
   Represents management to the project

    Responsible for enacting Scrum values and practices

    Removes impediments

    Ensure that the team is fully functional and productive

    Enable close cooperation across all roles and functions

    Shield the team from external interferences

Scrum Team
   Typically 5-10 people

    Cross-functional

    QA, Programmers, UI Designers, etc.

    Members should be full-time

Meetings
   Sprint Planning Meeting

    Daily Scrum

    Sprint Review Meeting

    Sprint Retrospective Meeting

Daily Scrum Meeting

   Parameters

    Daily

    15-minutes

    Stand-up

    Not for problem solving

    Three questions:

    What did you do yesterday

    What will you do today?

    What obstacles are in your way?



Sprint Review Meeting

   Team presents what it accomplished during the sprint

    Typically takes the form of a demo of new features or underlying architecture

    Informal

    2-hour prep time rule

    Participants

    Customers

    Management

    Product Owner

    Other engineers

Sprint Retrospective Meeting

   Scrum Team only

   Feedback meeting

    Three questions

    What went well

    What went wrong

    What can be done(Improvement)

    Don’t skip for the first 5-6 sprints!!!





Frequently Asked Questions

Q1) What is Agile Testing?

        Agile Testing is a practice that a QA follows in a dynamic environment where testing requirements keep changing according to the customer needs.

        It is done parallel to the development activity where testing team receives frequent small codes from the development team for testing.

Q2) Who are involved in Scrum cycle?

        Product Owner: Manages the product backlog. PO is the voice of the business and create new features to be developed for the application.

        Scrum Master: Responsible for managing the sprint, remove any impediments and keeps track of the progress of the project.

        Scrum Team: Composed of developers, designers and QA. This forms the team which is responsible for delivering high quality software.

Q3) what is the difference b/w Product backlog and sprint backlog?

        Product backlog: It contains a list of all desired features/user stories and is owned by the product owner

        Sprint backlog: It is a subset of the product backlog owned by development team and commits to deliver it in a sprint. It is created in Sprint Planning Meeting

Q4) what is an epic, user stories and task?

        Epic: A customer described software feature that is itemized in the product backlog is known as epic. Epics are sub-divided into stories

        User Stories: From the client perspective user stories are prepared which defines project or business functions, and it is delivered in a particular sprint as expected.

        Task: Further down user stories are broken down into different task

Q5) what is burn-up and burn-down chart?

To track the project progress burn-up and burn down, charts are used

        Burn-up Chart: It shows the progress of stories done over time

        Burn-down Chart: It shows how much work was left to do overtime


   
Q6) What is story points/efforts/ scales?

It is used to discuss the difficulty of the story without assigning actual hours.

        The most common scale used is a Fibonacci sequence ( 1,2,3,5,8,13,….100).

        Some teams use linear scale (1,2,3,4….),

Example: Cloth size (XS, S ,M,L, XL)

Q7) What is ‘Testing is done’ in Agile?

The below testing are done then test engineer can say ‘Testing is done’

        The primary testing activities during Agile is -
ü  Automated unit testing

ü   Exploratory testing.

•    Tester will execute -
ü  Functional and

ü   Non-functional tests on AUT

ü   Regression

Q8) Explain Velocity in Agile?

        Velocity is a metric that is calculated by addition of all efforts estimates associated with user stories completed in a iteration.

        It predicts how much work Agile can complete in a sprint and how much time will require to complete a project.

Q9) Explain the difference between traditional Waterfall model and Agile testing?

        Agile testing is done parallel to the development activity whereas in traditional waterfall model testing is done at the end of the development.

        As done in parallel, agile testing is done on small features whereas in waterfall model testing is done on whole application

Q10) Explain the Iterative and Incremental Development in Agile?

        Agile testing is done parallel to the development activity whereas in traditional waterfall model testing is done at the end of the development.

        As done in parallel, agile testing is done on small features whereas in waterfall model testing is done on whole application



 Q11) How QA can add a value to an agile team?

        QA can provide a value addition by thinking differently about the various scenarios to test a story. They can provide quick feedback to the developers whether new functionality is working fine or not

Q12) What is importance of daily stand up meeting?

Daily stand up meeting is essential for any team in which-

        Team discuss about how much work has been completed.

        What are the plans to resolve technical issues.

        What steps need to done to complete the projects etc

Q13) What is Agile manifesto?

        Agile manifesto defines an iterative and people-centric approach to software development.

        It has basically 4 key values and 12 principles

Q14) What is re-factoring?

Modification of the code without changing its functionality to improve the performance is called re-factoring.

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